do you think terragen could do this?

Started by lightning, December 06, 2008, 04:18:36 PM

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lightning


PG

Yeah, with decent models like those it can be done because in addition to the lighting they look a bit like the models in the game Skate. The lighting here is easy enough to achieve, it's only the z-depth that it may not be able to do. I'm actually trying something for that. I'll report back on that. What program is this done with?
Figured out how to do clicky signatures

lightning

max and vray
you could do some sort of zdepth in photoshop?

Mohawk20

Distance shader could help with the DOF, and you could help with some nice plants and stuff Lightning...
It can be done, certainly if we would all work together.
Howgh!

PG

You can indeed. Use the distance shader to make the frontground white and the background black (or vice versa if you want the focus on the background), render it and use that as a layer mask. I was just thinking you could do it in Terragen but I just tried it and you can't.
Figured out how to do clicky signatures

lightning

yeah i can give the renderer some plants ;D

PG

cool, I'll start working on the lighting.
Figured out how to do clicky signatures

RogueNZ

That is possible the most beautiful cg i have ever seen, good luck!

Tangled-Universe

I think these kinds of images aren't possible yet. Terragen's lightingsystem for models is still no match for Vray.
It's a bit the same story like the topic about HowieFarkes (Martin Hedenstroem) who uses Carrara to render landscapes. Also there the lighting of models is way better than Terragen.

Quote from: PG on December 06, 2008, 05:46:12 PM
You can indeed. Use the distance shader to make the frontground white and the background black (or vice versa if you want the focus on the background), render it and use that as a layer mask. I was just thinking you could do it in Terragen but I just tried it and you can't.

Yes you can ;)

http://forums.planetside.co.uk/index.php?topic=4231.msg46313#msg46313

Hope this helps, if you need any...just let me know!

Martin

PG

Yeah that's it. I'm not good with photoshop so I never figured out how to apply the render as a layer mask though :D
Figured out how to do clicky signatures

PG

#10
k. this is some lighting for the first, second and fourth images but if you move the suns an fiddle with the diameter of the sun you can create the effect of the others too. I'm gonna have a fiddle with the strength and some of the render settings to try to get the sunlight strong enough that it "burns" round the leaves and you get sharper contrast between the light and dark on the grass. Anything you guys can think of that'll make this right?
Edit: Forgot to post the image. duuuurgh! It's lost a bit of vibrancy because it's in JPG.
Figured out how to do clicky signatures

sjefen

Well.... it's not just about the lighting and the dof. The shaders are also very, very important.
I think you'll need subsurface scattering for the leaves for example, which is not possible yet.

- Terje
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
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RogueNZ

And radiosity is probably very important too

PG

Isn't the lambert shader capable of faking that. There's a image someone did ages ago with a lambert shader to fake transparency in the lake object.
Figured out how to do clicky signatures

sjefen

Yes.... it can fake it, but it doesn't look as good as the real thing.

Quote from: SpacemanNZ on December 07, 2008, 10:17:24 PM
And radiosity is probably very important too
I don't really understand what radiosity is, but I always thought it was the same as Global Illumination.
It's just another way of solving it. Isn't it?

- Terje
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB