Quote from: Elegy on February 02, 2009, 05:25:49 AM
Sorry for the constant stream of questions but how do I use the redirect shader?
That's no problem at all. Just keep asking, that's what we're here for

and I always like to help.
In your case you would have to connect the redirect shader as a childlayer to your snow-surfacelayer.
The redirect shader has 4 input ports. The 2nd 3rd and 4th are for the x-, y- and z-axis respectively.
You can displace features along each axis seperately by connecting a powerfractal to the input port of the redirect shader.
In your case this would be the x- and z-axes. You can connect the same powerfractal to both ports of course.
Stupid to say, but don't forget to enable displacement in the displacement tab of the powerfractal.
This is how the redirectshader works in general. As I said before I don't know how this will behave on surfaces with intersect underlying features being enabled.
Please let me know.
Martin