Looking up at the summit

Started by Saurav, December 10, 2008, 05:11:23 PM

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domdib

Many thanks for the info Saurav.

Luminos

Great pic, love the angle of the shot.

Just want to throw this out here, 6 months ago there was lots of sunny pic, deserts and such... now (northern hemiphere) winter is setting in there is alot of snow orientated pictures, anyone else notice this?
WoooOOooo I am WinDeXTor! I will clean your Soul! HA Ha ha (Echoing Laugh here)

dandelO

Saurav, maybe you could help me.

Last year I made this...

[attachimg=#]

This was made in TP1 or 2, where Planetside stated that 'intersect underlying features were essentially broken'.
It didn't seem broken to me! ;)

If you see my next post, this is the same project opened inside later versions, where IU features were apparently 'fixed'. This one seems like the broken version to me. Have you any idea how to get it back to the way it was in older versions of TG? I liked the broken IU options better! ;) Now I'm stumped.

Thanks.

dandelO

Here's the same project opened in the beta. Now, it seems that the underlying rock is being displaced instead of the snow layer, which appears to just sit on top of the displaced rock.

[attachimg=#]

Cheers, anyone!

rcallicotte

I had the same problem.  I needed to take away any Slope Constraints or Altitude Constraints and used the Paint Shader for snow placement. 
So this is Disney World.  Can we live here?

Saurav

I've essentially had the same issue, the 2nd example I have shown you was also rendered in old an alpha version of TG2. I haven't been able to replicate that type of snow using intersect underlying in recent versions either.

Volker Harun

Take for the interseczion zone tiny numbers ,-)

rcallicotte

So this is Disney World.  Can we live here?

efflux

Very nice. It looks realistically icy.

Saurav