If I'm correct you want to use the powerfractal as terrain and you want to restrict the voronoi-function by heighth/slope, correct?
I have to ask because if you meant to do so you haven't set it up correctly.
For a distribution-shader to work you'll need a compute normal fed into the main input.
So connect the powerfractal to a compute normal (increase patch-size!) and then connect the compute normal to the input-port of your distributionshader.
Then feed your voronoi-function into the child-layer-port of your distribution shader.
Then connect the output of the distributionshader to the compute terrain node.
So you won't need the merge shader at all.
See attachment.
Hope this helps.
Martin