Since the other attempts on this have apparently died, and are also pretty old, and don't always run well on the current TG2 version, I've started my own.
Now I'm somewhat new to TG2 (played a lot with TG1 back then) so I lack some of the fine details and cool features. I hope to get some help here.
What I've done so far:
I'm using three power fractals to cover my entire planet. One defines landmasses, one large-scale elements (mountain ranges) and one local details. With this simple approach I'm already getting a fairly good results, see attached image.
Now I need help: How can I prevent all those tiny islands from springing up everywhere? I don't mind a few, but here the mountain range fractal pockes the surface all the time when close to the shores of the continents fractal. I've tried a few things, but nothing has worked. I'm sure there's a trivial solution, but I don't know it.