It's interesting, we debated quite extensively about the network UI design in early versions of TG2. There used to be a lot more "nesting" (internal networks), as I recall, and it was decided to break some of that out so you could get a better overview of the network and not have to click a bunch to get to settings for a given node. Of course there is still some nesting, mostly used to try to keep the network relatively clean (objects and populations in particular). Unfortunately this tends to make it a bit inconsistent. It's ok to mix nested and not, but I agree that better generalized support of the internal networks is an important future enhancement.
- Oshyan