Frozen Wasteland

Started by PorcupineFloyd, January 01, 2009, 11:21:01 AM

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PorcupineFloyd

100% procedural terrain and texture.

Main shape consists of 3 fractals, each of different size. There are also two layers of snow, basic colour and a slight gray-blue tint on some heavy slopes together with reflectivity (not much visible thought).
I especially like northern parts of the image with almost transparent cumulus. I have a feeling that it works well in this kind of scenes. I'll have to use such nearly transparent cumulus in different renders to see the effect. It kinda mimics the aerial perspective in not so uniform way as the atmosphere depth does.

Postwork - Slight level adjustment, framing and a soft-glow effect.

Render info:
Original size: 3600 x 2400 px
Q: 0.833
AA: 5 (Mitchell-Netravali)
GI: 1/3 SS=on
Render time = 8 hours

Link to the picture --> http://porcupinefloyd.deviantart.com/art/Frozen-Wasteland-108058270

Esgalachoir

Nice work.  How did you achieve the uniform looking swirl in the rock patterns on the bottom center?

PorcupineFloyd

As far as I recall it's perlin ridges with warping set at 2 or more.

schmeerlap

The use of cloud for localised fog is a good idea. Well done.

John
I hope I realise I don't exist before I apparently die.

efflux


rcallicotte

Looking very frozen.  And wasted.   ;D

Good job.  I like it.
So this is Disney World.  Can we live here?

PorcupineFloyd

Thanks for all comments, I really appreciate it :)

Esgalachoir

Ahhh...warping...Ok...Thanks and you're welcome.