Rock Structure - FINAL UPDATE

Started by Tangled-Universe, January 07, 2009, 02:22:19 AM

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Tangled-Universe

Ok, here's the update! I personally like this one quite much. Especially all the details.
See info about this in the message above or quote below:

Quote from: Tangled-Universe on January 12, 2009, 04:03:51 AM
Quote from: choronr on January 12, 2009, 01:53:21 AM
From what I see, I think I'm looking at 99.9% reality ...nice work Martin!
Quote from: C.A.C. on January 07, 2009, 08:09:11 PM
I think this is a gorgeous rock structure. There is much detail which i have to focus in a lot and that is always fun.    ;D

Thank you guys :)

I've brewed a new render last night with pretty insane settings:

Detail 0.9, AA 8, GI 4/5(!) with SS-prepass.

The fun thing is that this is rendering really fast for these kind of displacements with voronoi functions and 3 or 4 strata shaders.
The render took only 2,5 hours on my Q6600.
Unfortunately I didn't have time tomorrow to post the image, so you'll have to wait about 8 hours from now.

Martin

Seth

good surfacing and good displacement ^^

old_blaggard

Very nice work - great detail and realism!
http://www.terragen.org - A great Terragen resource with models, contests, galleries, and forums.

rcallicotte

So this is Disney World.  Can we live here?

Hannes



RArcher

Great work!  Now... when can we see these techniques in a fully fleshed out scene?

Seth

Quote from: RArcher on January 12, 2009, 05:07:11 PM
Great work!  Now... when can we see these techniques in a fully fleshed out scene?


hehe i was about to say so ^^

Tangled-Universe

Thanks to all guys!

Quote from: RArcher on January 12, 2009, 05:07:11 PM
Great work!  Now... when can we see these techniques in a fully fleshed out scene?

Well, what are your wishes? ;D

Martin

choronr

A clip file would be nice; my opinion is the the first image has a certain light that seemed to show more variance of highlights and shadows than the second. Both images however show great expertise.

Tangled-Universe

Quote from: choronr on January 12, 2009, 06:40:29 PM
A clip file would be nice; my opinion is the the first image has a certain light that seemed to show more variance of highlights and shadows than the second. Both images however show great expertise.

Thanks for your comment Bob! I agree with you.

After a bit of investigation tonight it seemed I have exaggerated the GI settings a bit. The strength is set at 2 for the surfaces, which I lowered to 1.75. Then I reduced the GI rendersettings from 4/5 to 3/4 and the result looked more vibrant and contrasted already. The important thing is to keep the lines of the cracks just visible in the shadows :)

FrankB

Excellent stuff Martin. I wish I could come up wth some structure like that, too.

Cheers,
Frank

Saurav

Nice work Martin, the 2nd version looks great.

Volker Harun

Good effort with very convincing results :)