Quote from: arisdemos on February 04, 2009, 04:40:45 PM[...] the reality we achieve is mostly only a superficial reflection.
Yeah.. probably.
On the other hand.. if it's still close enough to reality to make the viewer believe it's a photo - then who cares?
Something else that came to my mind: The photographers are trying to make their photos resemble the way we see the world using DRI and panoramas. So.. an interesting question is:
Should we, as CG artists, strive to create images that are photorealistic? Should we try to imitate a camera?
OR
Should we try to picture the world as we actually see it? Should we try to imitate the human eye?
Photorealism includes features that we don't see in the real world like over/underexposed areas, depth of field, grain*. I think it's an issue similar to the issue of DRI. Sometimes, all those HDR tools can really create an amazing image - but HDR images frequently end up being too saturated and/or all the contrast has been removed by tone mapping.
It's difficult, I guess you have to find a balance.
Or use exposure etc. for art... to make the important parts of your image pop out.
*the eye "suffers" from all this too, but we rarely notice it.