A mountain WIP

Started by darthvader, February 01, 2009, 03:49:57 PM

Previous topic - Next topic

PorcupineFloyd

I'd do something with aerial perspective to improve the sense of scale and distance.

Other than that - looks very impressive.

darthvader

The next render has a different camera angle that way serve to make the image a bit more unconventional, though I am somewhat biased towards the view from above since it is how I see the mountain whenever I travel by air.

darthvader

Round 4. I grabbed a screenshot because it has looked like it was done rendering for almost an hour without actually being done. If I keep this camera angle I will probably put mt adams and mt hood in the background to give the image more depth.

[attachthumb=#]

Tangled-Universe

Great! The tilted angle of the camera isn't seen many here and I think it works fine here :)
What did you keep of the file I've sent you, the clouds and snow? Or maybe nothing? ;)

old_blaggard

I really like this! I agree that the tilt is good, and the lighting is much improved as well, bringing out more detail and contrast. If you add the other mountains in the distance, I might also consider adding more haze to help bring out a sense of distance.
http://www.terragen.org - A great Terragen resource with models, contests, galleries, and forums.

darthvader

Thanks ;D

TU, I kept your settings for the trees leaves, I used your clouds as a base before modifying and tweaking the density fractal and blending shader, and I used a modified/towned down version of your lighing settings and reflective shader on the ground...so I actually kept a fair amount of your work...just modified a little ;)

Tangled-Universe

Quote from: darthvader on February 05, 2009, 08:41:48 PM
Thanks ;D

TU, I kept your settings for the trees leaves, I used your clouds as a base before modifying and tweaking the density fractal and blending shader, and I used a modified/towned down version of your lighing settings and reflective shader on the ground...so I actually kept a fair amount of your work...just modified a little ;)

It just sounds like you only improved the things I did for you, which is great! You probably learned more this way than rather use it straight away :)

darthvader

TU, your file was a lot of help, there were several settings in it that  had never messed with before and I think those reall helped to develop the image. The next render should be up in about 30 minutes or so.

darthvader

#23
Here the next version is. I'm starting to like the camera tilt less so I might tone it down a bit. I also came across a ter. of the area surroundng these mountains so that should provide a more realistic envioment...that will be mostly hidden by clouds. The clouds could use some work, I don't really like the ones hanging over the trees near the bottom of the image. Also the added have seems to dull up the colors a bit so I will need to work on that.

[attachthumb=#]

Saurav

A few suggestions I like to make to this image.

1. Have a arid area between the tree line and the snow as is in this example photo of Mt. Rainier.
http://www.micktravels.com/panoramas/mt-rainier-sunrise-point-panorama.jpg

2. Add fractal details on the rock surface.

But it's looking good so far.

Tangled-Universe

Quote from: Saurav on February 06, 2009, 11:38:11 PM
A few suggestions I like to make to this image.

1. Have a arid area between the tree line and the snow as is in this example photo of Mt. Rainier.
http://www.micktravels.com/panoramas/mt-rainier-sunrise-point-panorama.jpg

2. Add fractal details on the rock surface.

But it's looking good so far.

Good suggestions, I agree.
After that it is finished, if you'd ask me :)
Very nice work!

Martin

darthvader

Next version. Though the barren area is accurate to real life it just looks...wrong. Mabye I'll tweak it some more to make that area more satisfactory or I may end up going to the earlier simple tree line.

[attachthumb=#]

Tangled-Universe

I'd make the restraints of both the arid area as the tree-line a bit more fuzzy, so that the arid area becomes thinner and the transition will become smoother. The transitions are a bit harsh, though it is indeed quite accurate to nature.

darthvader

This may be the last version for a bit, my computer wants me to render something else for awhile. I may come back to this and get rid of the barren area above the tree line, i liked it better without it even if it isn't completely realistic.

[attachthumb=#]

Arandil

Wonderful!  You could always come back to it after a couple months ..  ;)   Really neat to see the progression here.