recent installation of TG2 Deep and having bucket render failures

Started by arisdemos, February 23, 2009, 02:00:06 PM

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arisdemos

I just put in "Deep," and am now having problems rendering tgd file that rendered fairly fine in "Free." Render time has doubled with increased AA and res setting upped, and in 600x800 image six out of twelve segments have failed to render and give bucket failure warning. Is this a problem that I can fix?, and if so How?
Thanks

Tangled-Universe

Quote from: arisdemos on February 23, 2009, 02:00:06 PM
I just put in "Deep," and am now having problems rendering tgd file that rendered fairly fine in "Free." Render time has doubled with increased AA and res setting upped, and in 600x800 image six out of twelve segments have failed to render and give bucket failure warning. Is this a problem that I can fix?, and if so How?
Thanks

The italic part isn't very surprising. Increasing resolution and AA logically adds to the rendertime.
Can you show an image of the error and the buckets?

arisdemos

Comming up TU, but it will take a bit to obtain/transfer and post the rendered screen image and render failure notice to this thread. Thanks for the quick reply.

arisdemos

This is the failed rendered image attempt, but did not save the render failure warning. I am presently trying to fix the problem by installing Deep to my new dual core machine and am now doing side by side rendering with the machine that failed to render. the greater powred cpu seems to be about 3 times faster, and I will know within probably 4 hours if I am going to have problems. I will post any failure notice from this test. Thanks for your help.

Tangled-Universe

The 'slow' machine, is that also a quadcore?
It just looks like the buckets aren't finished yet, since there's quite some backface-culling going on it seems.
Did you abort the render or let it finish?
You could try rendering the image with a lower memory cache (<400MB default).
Also, secondly you can try rendering it with max threads @ 0 which disables the multithreading which can cause renderbucket-errors.

arisdemos

TU the old machine is a 1.8 AMD single core with 4 gig of ram, and yes I let the render finish. The new machine has just failed after only 15 or 20 minutes into the render with a failure notice that I am posting now. The older machine is still rendering and I will keep you posted when it finishes. I will institute your recomendations and get back to you, thanks for the help.

PG

Yikes. What version number is it? Try reinstalling some core files may be dodgy. Not very likely but worth a go.
Figured out how to do clicky signatures

Tangled-Universe

Quote from: arisdemos on February 23, 2009, 03:16:35 PM
TU the old machine is a 1.8 AMD single core with 4 gig of ram, and yes I let the render finish. The new machine has just failed after only 15 or 20 minutes into the render with a failure notice that I am posting now. The older machine is still rendering and I will keep you posted when it finishes. I will institute your recomendations and get back to you, thanks for the help.

Thanks.
Ok, normally the errors during rendering doesn't necessary result in a crash, however it indicates there are memory problems. However, your new machine should be able to handle it more easily.
However again, that crashes as well.
You mind posting the tgd here?

Oshyan

Try rendering without the objects and see if it still crashes. You may have some odd geometry in your objects. Also are you using reflection on the objects?

- Oshyan

arisdemos

Hi TU I just checked my render that has managed to nearly finish after 20 hrs, and it looks like your settings worked.  Your evaluation of my newer machine being able to handle the load was correct, because it seems that no matter what the old one doesn't have the cpu power or ram (only 2 gb) needed for the extra load of this file. I am including the tgd for you to look at, and maybe you can give me some pointers on how to gain a procedural dirt or grond in the front portion of this image (under the grass). Thanks for all your help.

PG The issue of tg2 is the latest
Deep Beta purchased 1 day ago.

Oshyan I checked my objects and yes reflectivity is enabled on each of the 4, and my test would seem to sustain your suggestion of memory being a problem. My newer machine (a dual core ) with  gigs of ram seems to be finally doing the job.

Thanks everyone for your assistance.