Ok, so, this is probably simple, and I must be missing something somewhere.
When I have an image (oh for example, a star map) and I want to project it in the sky (via the background shader) it'll only display in the night sky. (If I zoom out and render the planet, it'll have a diagonal fade out where the sun on the planet is...
How can I make this so it always displays (and bleeds through the dimly lit sky)?