Fungiform rocks

Started by DJ, March 14, 2009, 09:03:17 AM

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domdib

#15
Well,  I guess the main thing would be I'd like to see what happens when you make it  - i.e. the landscape - a bit taller.

DJ

Just increase the multiply-factor for the first displacement shader:


domdib

That does look quite interesting now. What about reducing the frequency of features? And what controls the presence of the white stratum?

Sorry to ask what, to you, are probably simple questions, but I'm afraid I haven't yet quite grasped the way in which multiple nodes can be combined in this way.

Thanks!

DJ

The frequency of the rocks can be controlled by the smooth step parameters.
Try to increase the start step constant scalar.

For changing the stratum I would suggest to play around with the following parameters:

[attachthumb=#]

domdib

By adjusting the first one you mentioned, plus an adjacent one, the landscape really begins to go bonkers. I'm not sure whether this will be useful to someone, but you never know...

DJ

Looks great.  I think reducing the number of rocks is a good idea.

DJ

Mohawk20

Try using a metallic texture with little windows in them. It would look very much like a futuristic city with skyscrapers...
Very nice to have procedurally!
Howgh!

domdib

A rather crude attempt - I guess I should have switched off the fake stones, or found some way to keep the ground red. And windows would have to be postwork I think?