QuoteExcelent work, love to see this with soft shadows!
richard 
Now, there
are soft shadows, Richard. The thing is(and I was about to write this in the original post and then didn't bother) there seems to be no way to correctly have the soft shadows being cast by all three of my illumination lights: red-green-blue. This is because(I think) that the lightsources are not very far out of the shot and do not have a high enough radius to be translated to any shadows on the ground. If I were to heighten them, then raise their radii enough to make shadow blurring apparent I would lose all the light-play on the walls. This is just my theory of course, because soft shadows in the light nodes have no shadow diameter parameters.
Can anyone clarify this? I notice that the sunlight node shadow diameter is equal to the angular diameter of the sun object.
Here's a version with no soft shadows, at a lower render detail setting(0.75). None the less, there is no difference between the shadows in the first image in this thread, to this following one with hard shadows... Version 6 of this scene is the first one I uploaded, all these subsequent ones were WIP's on the way to the final version 6.
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