Hi,
I need a heightfield shader with Add Fractal Detail ON in part of the terrain (far away from the camera), and without it at the other part.
I know how to apply the mask to divide both parts.
Which is the right workflow in this situation?
I have to merge to heightfields shaders? one with and one without Fractal Detail?
Or I have to deactivate Fractal Detail in the heightfield and apply it after it with another kind of shader?
May be a different aproach can resolve this problem better:
How can I smooth or even delete the Fractal Detail close to the camera (inside the heightfield shader)?
Thanks
Fernando