Started by chefc, March 18, 2009, 06:27:43 PM
Quote from: Oshyan on March 19, 2009, 12:37:11 AMThe "sure fire" way to get an OBJ in the right format, assuming C4D is properly exporting an MTL for texturing, is to send it through Poseray, which is free. For some reason that app seems to output OBJ's that TG2 really likes.- Oshyan
Quote from: chefc on March 19, 2009, 11:18:30 AMWas not aware of this Mandrake Looks real promising I'll have to give this a further look,have you had any experience with it?Thanks for the link
Quote from: Tangled-Universe on March 19, 2009, 11:43:05 AMQuote from: Oshyan on March 19, 2009, 12:37:11 AMThe "sure fire" way to get an OBJ in the right format, assuming C4D is properly exporting an MTL for texturing, is to send it through Poseray, which is free. For some reason that app seems to output OBJ's that TG2 really likes.- OshyanIsn't it perhaps useful for planetside to know why Poseray's OBJ-output works fine for TG2? So that TG2 could become somewhat more "tolerant"?I don't find it really too much work to send it through poseray on the other hand. Just a thought.Martin
Quote from: Mr_Lamppost on March 23, 2009, 07:03:48 PM...as the scale and position of the origin usually needs to be fixed.