Author Topic: Splitting Objects with PoseRay  (Read 7948 times)

Offline RArcher

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Splitting Objects with PoseRay
« on: March 24, 2009, 07:43:28 PM »
Here is a short tutorial on a method to split objects with lots of materials into multiple objects that correctly load into Terragen 2 using PoseRay.  This is helpful when you are running into problems with the current 16 shader limit in place in Terragen 2.

The online version can be found here:

If there are any questions, comments, broken links, or things you think are just plain wrong, please let me know.

Ryan Archer

Offline buzzzzz1

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Re: Splitting Objects with PoseRay
« Reply #1 on: March 24, 2009, 10:14:27 PM »
I'm sure this will benefit many Ryan, Thanks Again!
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Offline rcallicotte

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Re: Splitting Objects with PoseRay
« Reply #2 on: April 01, 2009, 01:45:29 PM »
This is so cool and is going in my documentation.  Thanks Ryan.
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