Hovering objects

Started by kevnar, March 26, 2009, 10:34:39 PM

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kevnar

I have "sit on terrain" checked, but the objects seem to be hovering in the air on an invisible plane except in the distance where there's a heightfield that rises higher than the camera. What am I missing here?

Forgive me if this topic has been discussed already.  :-[

rcallicotte

I always take the last node in my network and attach that node to the Planet Terrain node.  That fixes it just about every time.  There are exceptions, but I don't remember them and rarely see a time when this method doesn't work.
So this is Disney World.  Can we live here?

Oshyan

Sometimes you may need to attach a "compute normal" to the end of the shader network, before it attaches to the Planet, if you apply a lot of displacement within the Shaders group. You would then point your population "Sit on terrain" to the Compute Normal.

- Oshyan