I was wondering if it would be possible (one day) to implement the following features:
Have a setting for the population bounding box edge to be like a gradient, automatically thinning out the edge of a population. I know we can do that with a painted shader, but that is not very convenient when doing animations...
Have a setting to choose how the gradient affects the thinning. The default is covering, so less trees, but another for size, so the trees become smaller at the edge, and perhaps a setting for both.
I guess the last request would be implemented sooner, because we already have the painted shader gradient edge.
Any comment on this Mat or Jo?