Painter Shader Minor Bug

Started by cyphyr, April 02, 2009, 02:58:44 PM

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cyphyr

I've just noticed two things about the painter shader.

Firstly if you click on the measure button it stops the painter shader

Secondly, I can no longer paint to the edge (and beyond) of my view (either a locked camera view or with the camera unlocked).

Neither is serious although the seccond could be a problem in some scenes,

Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

Oshyan

I think the edge limitation is intentional to avoid some issues with recording paint strokes outside the view. Hopefully Jo can chime in and clarify.

- Oshyan

rcallicotte

I'd rather not be able to paint outside the edge of my view...but I guess this could be considered a bug...
So this is Disney World.  Can we live here?

cyphyr

Its useful if you want too zoom in close and paint detail, then mover the camera and paint some more detail, used to be able to do this but no longer.
richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

jo

Hi Richard,

Quote from: cyphyr on April 02, 2009, 02:58:44 PM
Firstly if you click on the measure button it stops the painter shader

That's deliberate. Perhaps one day you'll be able to use them together but you can't right now.

Quote
Secondly, I can no longer paint to the edge (and beyond) of my view (either a locked camera view or with the camera unlocked).

That's also deliberate, as Oshyan says it's to avoid issues with recording paint strokes outside the view. Nothing necessarily exists outside the view for the painted shader to get proper locations from and it can lead to problems. If you need to paint close to the edge of the view wait for the preview to refine a bit higher and you should be able to paint right up to the edge. The important place is the centre of the brush, if you're painting along the edge the stroke will still spread outside the view. Alternatively you could also open the 3D Preview in a new window and do the painting there so you can move the camera around to see the places you want to paint with disrupting your current view.

Regards,

Jo



cyphyr

Hi Jo
Thanks, I see how it works now.
Quote from: jo on April 02, 2009, 06:06:36 PM
Hi Richard,

Quote from: cyphyr on April 02, 2009, 02:58:44 PM
Firstly if you click on the measure button it stops the painter shader

That's deliberate. Perhaps one day you'll be able to use them together but you can't right now.
Ah I see, its just that that behavior is different than the way the adjacent buttons work, if the scene is paused then clicking on the atmosphere, lighting or textures dose nothing. I was expecting the same behavior from the measure button.

The second point makes sense now :)

By the way in testing that I did manage to crash Terragen.

I placed the camera in an overhead position.
Created a new painter shader.
Watied for the preview to finish rendering, then hit PAUSE
Painted a wiggly line with the Painter shader
Zoomed out a bit without allowing it to re render the preview (still paused)
Painted in a blank un-rendered area of the preview srceen
Immediate crash "Terragen has stopped working. Windows is checking to see if there is a solution"

I repeated this several times with the same result.
Obviously this is not going to crop up often and is not so much a bug, rather using the program badly. ;)


Thanks

Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)