Hi All,
Based upon a tgd by Henry (njeneb), thanks Henry
I'm planning to pack this project up with a pdf and tgd and share it at NWDA CS.
The pdf will be a beginner to intermediate level tutorial on how I did some things here.
It will deal with:
Displacement intersection use
Adjusting watercolor, scales and reflections
Scaling & integration of populations and limiting number of instances
Masking populations using distance shaders, single and mixed, and height/slope restrictions
Integration of multiple fake stone layers
Atmospherics and lighting
Rendering
I can't say when I will be finished with this, because I have a lot of ideas and things going on right now
Thanks for stopping by!
Martin
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