Thanks Oshyan.
Attached is what happened in Photoshop. Ideally I want to get this sort of detail in Terragen, plus a little more with some brush plant populations. I took two renders of the same scene, one at sunrise, and the other with a 180 degree change in sun position with a higher elevation, so as to paint back in some detail. Lights, road, and ground detail also added in PS.
Something I discovered, which had caused quite a few problems, was the high Patch Grid setting I'd put in the compute terrain. I had it at 1000, which completely threw off Altitude constraints within Surface Layers, almost as if it was twisted somehow. Dialling back to 20 corrected it. Can I assume a lower number equals higher accuracy? ie a sample size?
There's quite a lot more I want to learn, and am using this scene to get to grips with specific areas, like breaking up the shore line of the river, adding in some reflectivity at the edges, want to play around with painting in populations of plants, add some fake stones and drop the height of the lake shader to get those stones protruding out the water. As well as working on the models and textures. Did I hear right, that there is no longer a 16 material limit on imported .obj?
Anyway, comments and criticism would be appreciated.
Cheers
Jon