Can somebody tell a stupid me, how to give a shader, i.e. fractal shader of clouds, a specific direction!?!
I already stretched the Noise in the Tweaks-Tab. But this is only possible in X-Y-Z-directions.
I would like to have the stretched noise to go along a specific vector.
The transform shader does not help, it just transforms and translates.
I got a 'rotate-y-vector' which sounds interesting - but did not work when placing between the density-fractal and cirrus-layer. At least I got no effect when entering a 90° value.
Anybody help, pleeeeeeeeeeeeeease ,-)
Volker