Quote from: Matt on April 09, 2009, 07:57:31 PM
Can you please find a .tgd that you saved in an older version and do a side by side test with the Beta and 2.0?
Partial transparency is not supported by the rasterizer/scanline renderer. But it should be possible to use on/off transparency per micropolygon.
Matt
Yes, I've found out that opacity meant either on or off from previous renders with older versions. It's just that in this new version, this black/white map doesn't seem to work with any of the settings that previously worked. I will do a side by side test and I'm assuming you want me to post the output results here?
Note, however, that there is a difference between the way I worked these OBJ imports. In the older version, I had to do hand massaging of the OBJ file to combine texture maps down to 16 shaders. So, that allowed me to import the figure into the 16 shader space. In the newest beta, I wanted to try the new OBJ import that doesn't require 16 shaders. I'm not sure if this bug has anything to do with that, but I'll post a side by side image comparison for your reference.
Keep in mind that if I render them side by side from the older .tgd with the hand massaged imported OBJ, both will render the scene from the 16 shader space and 2.0.1.1 will not use the new OBJ import space. A more fair comparison would be for me to hand massage the same OBJ so that it will fit into the 16 shader space in the older Beta and then let the 2.0 version use the new import process.
Alternatively, I could do 3 renders:
In 2.0 Beta with 16 shaders
In 2.0.1.1 with 16 shaders
In 2.0.1.1 with new OBJ import shaders
Let me know. Thanks.
--
Brian