Hillside

Started by DGriffin91, April 29, 2009, 09:10:28 PM

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DGriffin91

This is my 2nd posted render... definitely a work in progress, but I wanted opinions, suggestions, ect...

I'm using the free vir of 2.0.3.1..
Render time 1:43 on my nice and slow compy
Detail: 1
AA: 3
GI: 2, 2, 8
Postwork: only a tad of contrast

One problem I'm having is that, when I try to make a second tree population the first disappears, or at least seems to be spread around in a huge circle or something...

RArcher

You may want to reduce your detail level to 0.8 and instead increase your atmosphere samples.  This will clean up the grain and probably speed up your render times as well.  You may also want to restrict your fake stones by slope and add a bit more displacement to them.  Not really sure what is going on with your second image though.

neuspadrin

Are you sure you edited the second population, and not the "tree" model from the first populations location?

As when you add a population, it adds 2 things into the object tab.  One is the population, then below it is the object being used by that population.

Or is it like the second you add a population it freaks out?

Also, maybe a slope restriction on the trees?  Some of them seem to be on some extreme slopeage there.

DGriffin91

Thanks for the advice with the atmosphere stuff, I made another population to reaffirm what was happening and yes the old one spreads out in the huge circle... and I used to undo thing to undo to before I even made the new (2nd) population and the old one kept spread out.. so obviously the undo isn't undoing everything.. as for the rock and slope constraints how do you do this? I have done it with the surface maps and such but not with rocks on populations... sorry I'm very much a noob...

neuspadrin

Its fine you gotta start somewhere, took me quite a bit of time to slowly learn stuff ;)

Basically you do exactly what you did with shaders... Thus the "Use density shader" option under distribution tab of the object population. Create a new shader --> Colour Shader --> Distribution Shader v4.

This shader will give you access to the same altitude/slope constraints in other shaders. You can also stack them up, like once I had a population that used a distribution shader to limit the altitudes/slopes, then that distribution shader had a blend by shader of a painted shader so i could paint where i wanted it, but it kept to where it was supposed to be altitude/slope wise.

Anyways, hope that helps.  If you want maybe you can upload the .tgd file here so we can take a glance at the object population settings.

Oshyan

The "circle" problem happens when you alter the position of the source object in a population. I haven't seen it happening in other circumstances, including adding additional populations, so I'm guessing that you're adding another population in the wrong way or something. Can you show your node network before and after?

- Oshyan

rcallicotte

I love the clouds and lighting in the first one.
So this is Disney World.  Can we live here?

DGriffin91

Ok, though I couldn't get the thing to do the circle thing again I think I know what I was doing wrong... and as far as the slope stuff thanks for the help!! I'll keep working on this pic and upload soon :D