The image doesn't look that noisy to me, but from the noise I'm seeing you would have to increase the atmo samples further.
I'd say test with increments of 16 (that's what I always do). Guessing from this scene 64 will be fine and 80 will be almost entirely "clean".
If you see noise in your clouds then you might also increase the cloud samples. To avoid mis-understanding with samples it's better to talk about quality level, since the amount of samples relates heavily to your cloud(fractal)parameters.
In the majority of scenes/cases a cloudquality of 0.8 will suffice. If not, increase by ~0.1 increments.
I also saw you have raytraced shadows enabled in your atmosphere.
You *only* need raytraced shadows in your atmosphere when you want to cast shadows into your atmosphere.
For clouds you *only* need raytraced shadows when terrain casts shadows on them.
If you stick to these rules of thumb you will save a lot of rendertime. I bet changing this setting will cut rendertime by about a third or so. You can then use this rendertime for some populations etc
If you have more questions, feel free to ask.
Martin