lighting question

Started by Thejazzshadow, April 15, 2009, 04:13:34 PM

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Thejazzshadow

This is a scene I am working on. How can I see the trees without changing the sun's altitude?

rcallicotte

There are a number of ways. Here are a couple -


  • Use a method of adding a Default Shader as your Background.  Use an HDR (or similar image) for your Diffuse and then crank up the illuminosity
  • Crank up your sunlight and increase your Environment setting for the atmosphere strength
So this is Disney World.  Can we live here?

Mohawk20

Or you could add a second sun with really low strength...
Howgh!

rcallicotte

Mohawk is correct.  There are many ways.  Having a sun with less strength at 180 degrees from the main sun will do it.  Creating another new Environment Light will do it (try using Ambient Occlusion set on low settings).
So this is Disney World.  Can we live here?

jo

Hi,

You could change the exposure.

Regards,

Jo

Mohawk20

Quote from: jo on April 15, 2009, 07:03:28 PM
Hi,

You could change the exposure.

Regards,

Jo

Which would probably be the best solution (why didn't I think of that earlier?!  ::)).  ;D
Howgh!

Tangled-Universe

If you still have the .EXR output you even won't have to render it again probably :)

JimB

Quote from: Tangled-Universe on April 16, 2009, 04:37:52 AM
If you still have the .EXR output you even won't have to render it again probably :)

The EXR output isn't floating point but 16-bit, so I'd get it roughly right to start with using Jo's suggestion.
Some bits and bobs
The Galileo Fallacy, 'Argumentum ad Galileus':
"They laughed at Galileo. They're laughing at me. Therefore I am the next Galileo."

Nope. Galileo was right for the simpler reason that he was right.

neuspadrin

I thought exr was a 32  bit? In Photoshop it opens up on mode 32bits/channel

LaFrance

EXR is a strange beast. I don't know the math in depth, and perhaps implementations differ, but, roughly the way it's structured is that it's floating point  but only holds values up to roughly 65k.
(this limits it's usefulness as a zdepth pass, btw, for extremely large scenes... we use .exr's alot at work, but output separate 32bit tiff files for zdepth)

Brian