Sky all messed up in Open GL view

Started by ekholbrook, April 17, 2009, 12:58:04 PM

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ekholbrook

Anyone else have the sky all messed up AFTER a terrain or new displacement map is added to the scene?

For example, when I first start up, all is well. If I add a powerfractal for the terrain, "boom", the sky gets all broken up. I can 'mousewheel' the camera a touch (forward or back) and it clears up then mousewheel more and it's all broken again.

If I close the view, then reopen.... then it's all fine and cool.

Add a new displacement layer or something "new" to the scene... sky gets all broken again.

all Versions prior to this 2.0.2.1 release worked perfectly for me.

ekholbrook

I should add that it renders fine. Just the previews now totally suck.

PG

How do you mean broken up? Random black triangles? That's a clipping jobbie. I think it's [ and ] to adjust it.
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