I have some detailed models of buildings, and from them I'm making low poly versions. I place each on the terrain as a single instance in a population. Is there a way to automatically switch between the high and low res versions?
Can I set up a distance shader stack to mask the populations, so that between 0 and 100 meters from camera a high res object is shown, and the low res object is hidden, then from 101 m to 1000 m a low res object is loaded, and the high res is hidden?