Ok I'm rendering my
latest with reduced settings to try to avoid the
TraceRay and
trBucketRender errors. The alternative is to render multiple cropped regions (4 was sugested but more may be possible/usefull). I'm thinking that the problems mentioned above may still be there in cropped versions as the renderer still has to make calculations for the entire scene and it is these calculations that are causing the errors. An alternative method would be to render a thin virtical strip, rotate the camera a few degrees and repeat the process untill the entire image ahs been rendered and then stitch the peices together. I have tried this on my laptop and the first issue I have run into (predictably) is the edges of the output dont match up properly. I could always make the strips thinner and thinner (and greater in number) untill this issue goes away.
Are there any reccomended settings to get arround this problem?
Should I keep the camera settings the same or should I change the FOV in some way?
TIA
richard