export heightmap help

Started by [deleted], July 25, 2009, 07:34:45 PM

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[deleted]

i can seem to find out how to export the heightmap can someone please help i need it as a .ter file.

Oshyan

Right-click on the Heightfield Generate node in the Node Network view and choose Save File As. Give it a name and put .ter on the end. That should do it.

- Oshyan

[deleted]

ok thanks i did that but now im getting new errors when i try to import it into campath

"possible error while opening or reading file. file may be being used, have insufficient data, or corrupt."

then this

"error = overflow"

any help is appreciated

[deleted]

is it because i used a power fractal and not generate the terrain ?

Oshyan

Yeah, that would definitely explain it. If you connect your Power Fractal to the Shader input of the Heightfield Generate, then set the heightfield size to the area of coverage you want for the heightfield and press Generate, you can then save a heightfield version of your Power Fractal terrain.

- Oshyan

[deleted]

#5
wouldnt that change my terrain tho

EDIT: if u can can u take a pic of the node window so i can see what you mean please

Oshyan

It wouldn't change your terrain, it's just taking your terrain as input and creating a heightfield out of it. The only limitation is if you have overhangs in your terrain, which can't be stored in heightfield format anyway so would not be importable to Campath.

- Oshyan

[deleted]

thanks works perfectly but how do i run the script generated by campath?

Oshyan

Campath was written for Terragen "Classic" (0.9), not TG2. TG2 doesn't support Campath script files. If you look around the forums there is quite a lot of info on animating with TG2, including some bits about converting paths and creating motion data in other apps. TG2 natively loads Nuke CHAN data. Provided you have the Deep + Animation version of TG2 that is.

- Oshyan

[deleted]

is it possible for u to send me a link to a program capable of animating in tg2 or a link to a thread in the forums?

Oshyan

Animation functions are built-in to TG2. There are no real stand-alone utilities for creation of motion data, although there are converters and utilities that can play a useful role. The threads should help:
http://forums.planetside.co.uk/index.php?topic=1748.0
http://forums.planetside.co.uk/index.php?topic=696.msg26715#msg26715
http://forums.planetside.co.uk/index.php?topic=5383.0
http://forums.planetside.co.uk/index.php?topic=5033.0
http://forums.planetside.co.uk/index.php?topic=3706.0

And remember that you need the Deep + Animation registered version to enable animation functions.

- Oshyan

[deleted]

thank you so much for all your help but i have one last question what if i want animate an entire planet ? other than that you have helped me so much.

Oshyan

What aspect of the entire planet do you want to animate? Position? Terrain features? Size? You can animate most anything, including "an entire planet", depending on what elements you want to animate.

- Oshyan

[deleted]

ive seen videos then animate an entire planet huge areas of terrain like flying in from space and going to land level that sort of stuff

Oshyan

That sounds more like camera animation, with camera animating around the plant. That is easily possible using the same methods described in the threads above.

- Oshyan