painted shader [Coordinates]

Started by Mid-Knight Acchan, April 28, 2009, 09:56:30 AM

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Mid-Knight Acchan

hi!

I am learning now about painted shader.
By the choice of "Coordinates" which is in Transform tab
It doesn't understand a way of using "Final position" and "Position in terrain/texture".
Isn't it possible to be given instructions in detail of the difference?
Also, how does it use when necessary?

Thank you!
I started 3D landscape with "Bryce" and am currently editing Japanese Wiki as a Terragen user. I am riding the Kawasaki ZEPHYR1100. I am a reader.

Goms

Final position means the "absolute" position; it will be the same and is not affected by displacements or anything else which could affect the position.
Position in texture means, that you can change the position with displacements.
This is what i thinks what it menas. :D
Quote from: FrankB
you're never going to finish this image ;-)

Mid-Knight Acchan

#2
It tried each position.
It pictured a line in the fractal landform and it attempted to blend it.
It put a check in "fit-"Box to the blend.

http://midknight.ame-zaiku.com/index2.html

It doesn't find what this means.
I started 3D landscape with "Bryce" and am currently editing Japanese Wiki as a Terragen user. I am riding the Kawasaki ZEPHYR1100. I am a reader.

Mandrake

Check out this file by dandelo too.