Here's an example file with a .jpg elevation model, an image map overlay texture, and another image masking a population of trees.
Changing the displacement in Example_Bump_5100m_513x will make the hills into mountains or plains; try a value of 1000 or 10 to see the difference.
Changing the Object Spacing in Pop US_Flora_TreeA.obj will make very dense or sparse forests. You can also try running Example_Bocage_5100m_513x through a Distribution Shader or Surface Layer shader to restrict the forests by slope and altitude in addition to the image mask.
Contents Copyright 2009 Greg Sandor. All Rights Reserved. Do not redistribute in any form.