Here is another tweak with some additional masking to help the leaves look a little more realistic at closer range. The render quality was only at 0.8 to keep the render time down.
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For this test I had completely replaced the leaf texture with TG surfaces, but you could also reduce the coverage of the surfaces to "tint" the leaf texture image. I had also exprimented with a masked reflection layer, but this crashed when rendering at high quality on my laptop. I was considering retrying it on another computer but at the moment it seems an excessive tweak (greatly increases render time) and probably isn't necessary unless you want to get very close to the leaves.
Attahced the TGD and a zip of the extra mask images I made (extract to the same directory as the tgo)