Can TG2 make a surface layer that's transparent and yet shiny? I want to give the rocks around the shoreline a "wet" look, as though waves have been lapping at them. So basically, everything above height X (0.25m above the lake level) should be a slightly darker colour than the underlying surface and should be shiny. Can this be done? Has it been done already? It would be really helpful.
Also, I've seen people make the fake stones and rock in general look really jagged, bumpy, and natural looking.
How is this done? Can someone point me to a tutorial on it?
Thanks in advance.