They are powerfractals. Yes I've tried compute normal, functions, warp, redirect and displace shaders. I'm sure it's possible to rotate the mask.
I've tried converting the B/W output from the PF to vector, rotating it and then converting back but all I get is a coloured rather than B/W PF mask.
Comming to the conclusion it ain,t possible.
I managed to warp the PF with another used as a blend shader but strangely it didn't show up.
Mick