Quote from: Hetzen on June 12, 2009, 05:52:46 PM
I like the control you've got in the distribution of the perlin lumps. Did you use a clamped power fractal to influence it's displacment, rather than blending?
The distribution of the "perlin" lumps was controlled using a patterned greyscale image shader as a blending shader (repeat and flip checked). Actually the same image map as used to isolate the mountain from the main power fractal terrain; with a far larger scaling of course, and not repeated. The displacement of the "perlin" lumps (which I was surprised to see when I re-viewed it for this reply were actually "perlin ridges") were constrained simply with medium displacement roughness and a low setting for displacement spike limit. No extra shader applied for clamping.
John