Mount Ferrero Rochet

Started by schmeerlap, June 10, 2009, 06:59:13 PM

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Hetzen

Quote from: schmeerlap on June 12, 2009, 03:39:07 PM
Quote from: MacGyver on June 12, 2009, 05:05:42 AM
what's the tank doing? Will he destroy sugary mount rocher? :o

Well it could be a kind of Kelly's Heroes or Three Kings scenario where a bunch of likely lads drift off on a private enterprise mission in the middle of a war, after one of them is told about a fabled golden mountain. Yeh, they'll fire a couple of shells into it to break up the gold a bit, to make it easier to haul off. Only they get rained on by a deluge of chocolate shrapnel. Will they recover from their disappointment and live happily ever after? Who knows? There's a film in there somewhere, but it'll need a better scriptwriter than yours truly.

John

I think the APC's gonna' need bigger guns! I hear the ambassador is known for being a bit of a bastard. >:(

I like the control you've got in the distribution of the perlin lumps. Did you use a clamped power fractal to influence it's displacment, rather than blending?

schmeerlap

Quote from: Hetzen on June 12, 2009, 05:52:46 PM
I like the control you've got in the distribution of the perlin lumps. Did you use a clamped power fractal to influence it's displacment, rather than blending?

The distribution of the "perlin" lumps was controlled using a patterned greyscale image shader as a blending shader (repeat and flip checked). Actually the same image map as used to isolate the mountain from the main power fractal terrain; with a far larger scaling of course, and not repeated. The displacement of the "perlin" lumps (which I was surprised to see when I re-viewed it for this reply were actually "perlin ridges") were constrained simply with medium displacement roughness and a low setting for displacement spike limit. No extra shader applied for clamping.

John
I hope I realise I don't exist before I apparently die.