Getting average slope

Started by N-drju, Today at 03:14:22 am

Previous topic - Next topic

N-drju

The contest is closed, so it's time to get back to designs scheduled prior to that. ;)

This time I try to create a winter skiing area and am about to start modelling supports for the aerial tramway. And here's the problem...

Is there a way to get the average slope from point 'a' to point 'b' in the world space? I just need to know the approximate slope value by which to tilt the carriage cable.

I guess this could be done with the help of a "get" node... But still, I have trouble to determine where I should start from?
"This year - a factory of semiconductors. Next year - a factory of whole conductors!"

N-drju

Gaahhhh... Right after I made this post, I realized that there is this "slope" readout in the measure tool. ::) ::)
"This year - a factory of semiconductors. Next year - a factory of whole conductors!"

Dune

But I think that's a very precise tool, not suitable for a large overall angle. Maybe best to get locations/distance and heights of 2 points and do some math.

Or use a card, eyeball it hovering across the area and then look at its angle.

N-drju

This was one of my thoughts as well - calculating it through maths. Should be easy enough and very accurate.

But I might just use the measure tool too. The supports will probably stand about 200 - 300 meters apart so it shouldn't be too inacurate...
"This year - a factory of semiconductors. Next year - a factory of whole conductors!"

Hetzen

Another idea is to drop light sources along the run of your tramway on the terrain (copy coords on preview, past into light position). Then export an FBX scene to open in your 3d app. You should then have a string of lights representing all the undulations that you can model around.

Or export a low res Micro Export .obj of your terrain, to use as a guide in another app.

Dune

Ah, cool idea about the light sources and fbx export. have to keep that in mind.