Cloud Altitude and Density

Started by WAS, October 22, 2019, 05:45:52 pm

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October 22, 2019, 05:45:52 pm Last Edit: October 22, 2019, 06:31:03 pm by WAS
Is it possible to get the cloud Altitude ranges of the shader from functions or something? So you wouldn't need surface layers and editing their alts with the cloud layer? I don't think there is but curious nevertheless.
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Get altitude and some smooth scalar with altitudes, I suppose.


Today at 07:36:11 am #2 Last Edit: Today at 08:10:51 am by Hetzen
Yes that's the way I'd do it too. You can also achieve the same thing with a series of Distribution or Surface Layers. The advantage of doing it in function nodes is you can modulate the ranges with PFs to make an undulating transition which would look more natural.