Road Trip - a dirt and road teaser image

Started by RArcher, May 17, 2009, 04:39:51 PM

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RArcher

Here is a little teaser image of some procedural dirt and asphalt texture.

Tangled-Universe

Cool! I like the (raytraced?) reflections of the chrome axis of the wheel. Unfortunately the model's tires don't have any profile, but that's something minor.
The dirt and road look very good!

Martin

RArcher

Thanks, once again I wish I was able to create my own models instead of just using free ones from online. But you have to work with what you've got available I guess.  The chrome bits just have a fairly high index of refraction.

Naoo

Hi

Your asphalt texture is great!


ciao
Naoo

Seth


rcallicotte

Great!  A little out of focus (unnatural looking) on the left.  Excellent terrains and setup.  Cool model.
So this is Disney World.  Can we live here?

domdib


Oshyan

If the tires are UV mapped separately (as it appears they might be), you could apply a tread displacement map to them and add a lot of realism.
http://thumbs.dreamstime.com/thumb_108/1167276717WD6kqB.jpg
http://www.roysorenson.com/images/Tire_Tread2_jpg.jpg

- Oshyan

FrankB

I think the point is the road and the dirt on the roadside, whereas the bike is mostly for providing the scale.
Great road, Ryan! this is going to be really useful. All that little detail is amazing.

cheers,
Frank

Oshyan

Quote from: FrankB on May 17, 2009, 06:04:59 PM
I think the point is the road and the dirt on the roadside, whereas the bike is mostly for providing the scale.
Great road, Ryan! this is going to be really useful. All that little detail is amazing.

cheers,
Frank

Hehe, true! And a great road/asphalt texture it is. :)

- Oshyan

john_knowles

This is really exciting, well done. I can't quite figure out the blurriness on the left though, it doesn't fit with how I'd expect a camera lense's focal plane to behave. Unless it's meant to be a hot air effect (like behind a jet engine!) perhaps the focussing should be oriented front/back, not left/right

mhall

I can't quite figure out the blurriness on the left though, it doesn't fit with how I'd expect a camera lense's focal plane to behave. Unless it's meant to be a hot air effect (like behind a jet engine!) perhaps the focussing should be oriented front/back, not left/right

Unless he's simulating a large format camera or tilt/shift lens ... then the blur could make some sense ... :)