Believe me, I already know of TG's wonderful images and renders - that's why I'm interested in perhaps adding it to my toolkit.
My thing is, without documentation - will I be able to create those fantastic images?
Recently the Unity game engine (v2.5) was released for Windows.
I was able to do in Unity in about 5 hours what I have never been able to do with about 4 other game engines I've licensed and a bunch more that I demo'd.
Part of that reason was because Unity's documentation is excellent (compared to the other engines) and even integrated within the system; click a book icon next to an item and get immediate help on that feature.
All of the other engines (sans perhaps one) always expected you to "go to the forums and ask" or "start from the tutorials and samples and learn from there..."
It's hard getting things accomplished (for me) when I have to constantly ask questions on a forum.
Granted, this has nothing to do with TG - except for the fact I'm hearing the same kinds of advice - dissect the demos and visit the forums...
I'm the kind of person that likes to grab a cup of tea, pull up an easy chair and read the documentation.
Now I did start going though the Beginners tutorial and so far I'm doing okay.
I'm not sure TG will fit completely into what I'm doing - again working with Unity, I'd need perhaps terrain meshes and textures which I could import (Obj, FBX, LWO etc.)
Pretty matte background images may be enough in a lot of cases but for my game (Wing Commander - spaceflight / action type), my goal is to create planets that I can "fly down to" from space.
In the old game you'd fly up to a planet and at a triggered point, an animated cutscene would take you down - which is well within what TG can do.
There was a youtube link (which I don't have on hand right now) that showed an game demo where there was a seamless transition from the ground up to space and back down again.
This however isn't really related to TG, the game engine has to support the huge sizes for that - not sure of Unity limits on that yet being a newbie to it and all.
If there was a way to use TG in that workflow (create planet surface & planet sphere etc.,) that would be another use for me for sure.
If TG will let me render out the seperate maps (color, bump, normal etc.,) I could definitely see using TG for a good portion of what I need to do - especially for the planets I don't "fly down to".
Again, besides the gorgeous mattes I know TG is capable of, any other integration with my game engine would be icing for me.
-Will