Saving a Planet object as a TGO

Started by rcallicotte, January 24, 2007, 02:35:05 PM

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rcallicotte

Does anyone know about this?  If we could do this, we could populate the object.  Or is this old news?   ???
So this is Disney World.  Can we live here?

Will

Intresting Idea, I don't know if its possible but you could try.

Regards,

Will
The world is round... so you have to use spherical projection.

rcallicotte

#2
Do you know how?  I haven't seen any way to do it.  If I could, then the sky would be the limit of the objects we could make and use for populations.  I even created a rock population in space and that doesn't work.
So this is Disney World.  Can we live here?

Will

I don't know is there a .tgo export node?

Regards,

Will
The world is round... so you have to use spherical projection.

rcallicotte

None that I can see.  I'm improvising by copying and pasting.
So this is Disney World.  Can we live here?

Will

The world is round... so you have to use spherical projection.

rcallicotte

So this is Disney World.  Can we live here?

Will

its under the create-other area when you right click, it seems to be for lwo though but you neven know.


Regards,

Will
The world is round... so you have to use spherical projection.

rcallicotte

I've read LWO exports fine, but I haven't been sure until now that TGO objects aren't permissible.  Maybe later.  That would be incredibly useful. 

Here's what I've done.  Two asteroids and counting.   :P

So this is Disney World.  Can we live here?

Oshyan

You can't save just any shader as a TGO, only object shaders can be converted at present. The geometry export functions are also fairly limited, being either associated with a heightfield or perspective/camera based.

- Oshyan