Freshness (water study) - NWDA Contest submission

Started by GioMez, May 25, 2009, 05:28:34 PM

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ra

Mouthwash? We don't need no stinking mouthwash!! [MI2]
See what I see: www.earthlings.com
http://dinjai.deviantart.com

GioMez

Hey! Thank you all for your comments! ;D

Here it is the V2

Maybe I've saturated to much the water, I think that it will be different in the next version.
Still some issues with plants and stones, but I'm going to fix them.

Hope you like it!
Quote from: Tangled-Universe on May 26, 2009, 11:01:49 AM
[...] however I'd like to explain that I consider Gio a rapidly evolving/learning TG2 user who can make very nice images. He already proved that for me.
As far as I know him he will consider my suggestions (and from the others as well) rather helpfull than being picky/over-criticising :)
Thank you TU  :)

tumasch: a friend of mine, who is attending informatic engineering, sometimes says "everybody starts as n00b". So keep on enjoying tg2 and you will get some really cool stuff! ;)

FrankB

this time :) you need to flatten the small stones on the shore. Usually stones around there should be flatter and less rough.
I agree about the saturation of the water.

Great to witness this being developed :)

Frank

GioMez

Version 3!
Getting closer to final ;D

Oshyan

This is looking pretty awesome. The only thing I think could be improved much is the angular nature of the stones. That could be present in nature, but it does make it look a bit more obviously CG here. Otherwise it's very realistic.

- Oshyan

rcallicotte

Oshyan is right, of course...it's still very good.  Great lighting.
So this is Disney World.  Can we live here?

DaveC

Fantastic,  great attention to detail.

choronr

You have a gem of an image in progress here ...keep on!

inkydigit

this is looking very, very nice...looking forward to thge final!

bri

I'm also looking forward to the final. This looks amazing. The bent tree in the background really makes the picture interesting.

Is it me, or do the textures on top of the rocks in the middle ground look kind of distorted or stretched?  :-\

Walli

the only thing missing now would be some DOF, apart from that, this is one of the most amazing "close up" renderings coming out of Terragen that I have seen so far!

GioMez

#26
Thank you all  :)
How can I smooth the stones? I've tried but with fairly poor results...

I'm also thinking to submit this to NWDA, so I must do a good job ;D

otakar

Super realistic. I love it how you guys manage to render the plants so sharply, yet not oversharpened. Very impressive!

GioMez

Well, I can say how I render models; I don't know if more talented artists do the same, but I had some good results working this way.
First of all you need good-resolution models, for example: if you plan to render a vista you'll need some hi-resolution grass and ground cover. Actually it isn't so simple establishing if a model is an "HQ" one or not (surely Walli's ones are really good! ;D), but some factors such as number of poligons, MB or quality of the textures will help.

For what concernes the rendering I usually prefer set details between 0.65 - 0.85 (it depends on the scene) and AA between 5-7 and choose a filter such as Mitchell-Netravali or Catmull-Rom.
In this case in particular I've also sharpened a little bit the bottom of the image in GIMP (using alpha channels and two layers).

GioMez

The V4... I'm pretty satisfied now!

Postwork entirely made in GIMP: Focus blur, Cromatic aberration and a little bit of lens flare.
Now the "old freshness" has been restored (it was lost in V2 e V3 ;D ) and I've smoothed the big stones.

Hope you like it!