I just started my first serious attempt at a canyon, and I noticed something rather disappointing.
The render order is background to foreground in this scene, while the foreground is a solid wall that covers it all.
Below a mid-render screenshot, that shows everything you won't see when the render is finished. Below that an earlier render that has finished from the same POV to show the result.
My question is: why this order, and can it be fixed (or will it be fixed, or is it fixed already in an upcoming update)?