Dawn over the City

Started by cyphyr, January 29, 2007, 07:30:05 AM

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cyphyr

Hi all
Another sample of TG2's capabilities. This one took a little longer to render than I would have liked, 12hours and 43min and although theres no graineness, there seem to be horizontal artifacts, (they look like girders sticking out sideways), comming from some of the buildings. These were not in the original lightwave file and I can find no explanation for them; sugestions?? In this case if anything I think they add to the image but I would like to know why they are there.

Settings:
System: P4 3.4ghz, 1 gig ram

Render 0.75
Atmosphere samples 64
ray traced shadows on
Cululus samples 64
ray traced shadows on

I would attach the TGD file but zipped up its too much to post on the forum (1221kb) If anyones interested let me know and I'll send you the files.

Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

buzzzzz


Volker Harun


buchvecny

could u upload on rapidshare please?

MeltingIce

Wow thats pretty sweet.  I wonder if theres a way you can add reflective windows to the buildings, that would make this image jaw dropping.

MeltingIce Network | Wii Number: 3881 9574 8304 0277

oggyb

Wow.  The little girder things actually add to the ambience imo, even if you didn't want them there.  Surprised it only took 12 hours though, as the same thing would have taken at least a day on my computer.

M.

cyphyr

Thanks for the feedback guys.

I have uploaded the file to my server, http://www.avalonarts.co.uk/Terragen/dawn_city.htm, maybe I'll start a terragen gallery there.

@ MeltingIce Your absolutely right reflective windows are on the way althought it will be a differant city block

Keep rendering

Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

littlecannon

Simply stunning, that's just pushed the ever expanding boundaries of TG2 even further, great work.

Simon.
I just need to tweak that texture a bit more...

rcallicotte

#8
Fantastic work!  I'd say this might a reason for some of your rendering time - Cumulus samples 64
So this is Disney World.  Can we live here?

mrwho


Costaud

The kind of image I love , great work man.

Will

crazy work man!

Regards,

Will
The world is round... so you have to use spherical projection.

tl33


Oshyan

Beautiful image. If the buildings were done with a population the "girders"/horizontal lines may be related to the population detail settings. At the default setting sometimes distant objects will have small areas missing. You could try increasing the population detail but of course it will increase render time.

- Oshyan

hyper1

Cyphyr,
I don't respond much, but for this image its really different!  I'm really glad to see a contemporary setting, and one that was so well excuted!  This was done for Vue 5I very effectively and used in part of their promo as well.  It was a series of two image, both have a slightly futuristic look.

http://www.renderosity.com/mod/gallery/index.php?image_id=739257

http://www.renderosity.com/mod/gallery/index.php?image_id=513720

Of course the artist took a great deal of time and had the models of many to work with.  So please, take the time to expand on this work!