just a fantastic and imaginative image. congrats!
i took a look at your models, and the city one at least doesn't look
too hi-poly. i suspect that tg2's facility with insane poly counts would work in your favor.
Quote from: cyphyr on January 30, 2007, 05:29:09 AM
....how to get UV mapping working (which in Lightwave seems to be broken atm ... GRR )
as to the uv-map issue, i'll share a grrrr with you.
ashame about .lwo's, but it is, afaik, scheduled to be repaired. with obj's, it's not really intuitive.
btw, has anyone gotten an obj with several uv-maps properly textured and rendered? i'm banging my head against a wall getting even a simple clip-mapped leaf to render properly. .obj and .mtl seem kosher, they import fine.
perhaps i need to collapse my three uv-maps down into one for the entire mesh.