Dawn over the City

Started by cyphyr, January 29, 2007, 07:30:05 AM

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cyphyr

Thanks for the feedback gang :)

@ Oshyan: Yes I tries a smaller test scene and the "girder" look completely dissapeared on the highest setting, produced some very clear images but your right of course, definately a render sting!

@ hyper1: I am going to work further on this image or at least ont following on from it. My problem at the moment is that to get the detail in the models I have to either use VERY high resolution models or work out how to get UV mapping working (which in Lightwave seems to be broken atm ... GRR )

@ calico: I'm not so sure, the volumetric cloud layer was the first to render, did'nt take too long, but the imported model took ages to render over the top of it, odd I would have thought that the 3D Cloud layer would be the last to render but I'm probably not realy understanding the process.

I'll keep you posted

Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Tangled-Universe

Well, I don't know much about models etc., but maybe rendering of the models takes so long because of the high polygon count?

Martin

MooseDog


just a fantastic and imaginative image.  congrats!

i took a look at your models, and the city one at least doesn't look too hi-poly.  i suspect that tg2's facility with insane poly counts would work in your favor.

Quote from: cyphyr on January 30, 2007, 05:29:09 AM
....how to get UV mapping working (which in Lightwave seems to be broken atm ... GRR )

as to the uv-map issue, i'll share a grrrr with you.   :'(

ashame about .lwo's, but it is, afaik, scheduled to be repaired.  with obj's, it's not really intuitive.

btw, has anyone gotten an obj with several uv-maps properly textured and rendered?  i'm banging my head against a wall getting even a simple clip-mapped leaf to render properly.  .obj and .mtl seem kosher, they import fine.

perhaps i need to collapse my three uv-maps down into one for the entire mesh.

doneydonydone

hey cypher -- thanks for sharing the file

hope you dont mind i've tweaked the clouds a bit and posted another render at renderosity

i have notified members there of your generosity and that the city and atmos are both yours!!!  ;)

hope you like the swirling clouds!!

lee (Ddd)

cyphyr

Cool for sharing, were all learning here, how about posting the terragen file too, I'm interested in seeing how you tweaked the clouds and render settings
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

doneydonydone

hey cypher -- the updated file as you requested

i didnt change any of the atmos settings - just tweaked the hue/saturation in photoshop

the main thing i did to the clouds was to make the warp effect a lot higher in the pattern settings for the clouds

have a great week buddy!!

sandpiper6

Here's my contribution to this thread with another render using your city, Cyphyr. ;)

buchvecny

Quote from: doneydonydone on January 31, 2007, 09:52:50 AM
hey cypher -- thanks for sharing the file

hope you dont mind i've tweaked the clouds a bit and posted another render at renderosity

i have notified members there of your generosity and that the city and atmos are both yours!!!  ;)

hope you like the swirling clouds!!

lee (Ddd)

how yo made the swirling clouds

hyper1

Cyphyr,

I use Lightwave almost exclusively for production, however its always been a little deficit when it comes to UV Mapping.  However, there are two solutions; for buildings and such the UV mapping works fine as planer mapping works very well once you have defined a surface.  The other solution involves the use of Blender, but I don't know if you have ever used that program.  In any event I'd be glad to help you out if you would like.
hyperpoole@yahoo.com

Quote from: cyphyr on January 30, 2007, 05:29:09 AM

@ hyper1: I am going to work further on this image or at least ont following on from it. My problem at the moment is that to get the detail in the models I have to either use VERY high resolution models or work out how to get UV mapping working (which in Lightwave seems to be broken atm ... GRR )
I'll keep you posted

Richard

Dark Fire

All of these city pictures are incredible.

cyphyr

Hi Hyper1
Well I have pulled out what hair I have and I still cant get the UV mapping to work!! You say that it works fine as planar mapping but surely that would only be on one axis at at time? Can I model in Lightwave, and export to Blender and add the UV mapping (Atlas mapping) in blender and save as a OBJ from Blender and have every thing show up fine in Terragen?
If you could explain how to do UV mapping in Blender that would be just great.
Thanks
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

ello

WOW, this looks so cool! great atmosphere

hyper1

Cyphyr,
It really sounds like your not naming any of your surfaces before you do any mapping.  You must do this before UV mapping with any program.  In answer to your question of course you can model in Lightwave and UV map in Blender.  I just wish I knew more about what you are trying to do.  If you answer this question specifically or show me the file your having a problem with I could probably help.
In the mean while look at these tutorials and maybe they will help.

http://www.newtek.com/products/lightwave/tutorials/uvmapping/uvmapping/index.html

http://www.newtek.com/products/lightwave/tutorials/uvmapping/uv_mapping/discontinuous_uv_mapping_revised.html

http://www.newtek.com/products/lightwave/tutorials/uvmapping/uv_mapping/clean_uv/index.html

http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/UV_Map_Basics

http://www.biorust.com/index.php?page=tutorial_detail&tutid=85

Quote from: cyphyr on February 02, 2007, 06:21:01 AM
Hi Hyper1
Well I have pulled out what hair I have and I still cant get the UV mapping to work!! You say that it works fine as planar mapping but surely that would only be on one axis at at time? Can I model in Lightwave, and export to Blender and add the UV mapping (Atlas mapping) in blender and save as a OBJ from Blender and have every thing show up fine in Terragen?
If you could explain how to do UV mapping in Blender that would be just great.
Thanks
Richard

Sarge-David

for me, blender is bad because it does not support a model to ut2004 setting thing.
i got a free verson of maya on my computer at the momment, hardly tinkered with it.

cyphyr

I have just downloaded the shareware programme Accutrans 3D http://www.micromouse.ca/, (its free for a month and then $20). It wont run under Vista or XP 64Bit Edition (the sys I am writing from) and its interface is a little long in the tooth (been around the block a bit). However all that said it has an impressive array of converters (including some landscape formats although not Terragen  :( ). When I get home this evening I'll have a test run converting Lightwave output with embeded UV's to Something Terragen can read. I'll kep you posted.
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)