Testing out objects

Started by Henry Blewer, May 31, 2009, 08:51:25 AM

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Henry Blewer

I thought I'd put this one up here for you to see. It came out pretty well. I need to find out about image mapping in T2.
http://farm4.static.flickr.com/3307/3573689130_52ae5806c8_o.jpg[attachthumb=#]
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

tee

Cool I'm wondering what they do.

Mohawk20

Nice!! I wonder how it would look with proper Raytraced reflections (though that would increase rendertime by a factor of 100 in some cases...).
Howgh!

PG

haha. they look cool. Kinda like those pylon things from Lost
Figured out how to do clicky signatures

Henry Blewer

 I made them in Blender. I wanted a smooth surface, a smooth surface with connected vertices, and un smoothed surfaces. In Blender the sphere had reflectivity of 0.3. The support had a fractal noise applied for color variation. I tried different  exporting functions available in the Wavefront .obj format. Only the color information was applied.
When I imported the object into T2, only one surface shader was applied. The main color information was there, and the smoothed normals of the object.
So, I have a lot to learn about object creation and importing them into T2. I was happy with the render. Looks cool. Oh, I think they could be SDI installations (?)
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T