Camera projection question

Started by teksurgical1, June 02, 2009, 11:11:16 PM

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teksurgical1

I feel like this might be pretty simple but I'm not sure how to do it.  I have a very large image map I want to project onto the planet. When I use Planet Y projection and increase the size large enough in the image map shader, I can get a decent positioning of the image map.  But there is a little too much warping, and I find myself fine tuning the placement forever without getting it right.

When I use Through Camera projection, I can get an excellent placement of the image map much easier, but it only looks right from the proper camera angle of course.  But is this is an animation, so what I would like to be able to do is create a stationary camera to use strictly for the image map projection, and then just use a new camera to render.  I don't see how I can assign a certain camera to the image map shader, only that I can project it through the active camera.  Is there something I am missing here? Thanks

Oshyan

In the Image Map shader, when you select Through Camera as your projection type, just below that you can specify a camera with the Projection Camera field. You can use the + button to the right of the text field to specify an existing camera or even create a new one.

- Oshyan

teksurgical1

Ahhh, of course the magic button was staring me right in the face...thanks for the quick reply!