The way to get the realism of the more experienced tg2 artists is to carefully collect and study as many tgd's and clip files of these people as you can gather from this throughout forum and other sites, and then after studying them carefully begin to mix and match the shaders,clips and node structures during experimental projects to achieve better rocks, soil, water and over all landscape features. When you have gotten the hang of handeling DEMs and generated lanscape structures with realism then begin to make objects and populations with texture maps that are closer to reality, and this will take a great deal of searching this site for just how to handle the object surfaces, but the small tips and tutorials are here because I have collected them myself into my own personal library. Gaaining/organizing this randomly placed learning information is very difficult but you must build a data base of this forums/programs user input that you can use to move foreward toward more realistic terragen graphics, and it will take a great deal of time and sweat. Terragen realism in rendered form is (I would guess)10 percent artistic inspiration and 90 percent cerebral perspiration.