I think this will be my entry for the contest. Perhaps not extremely realistic (I realized that's what the contest is about), but still quite a good example of what TG can do. This is just nodework, except for the washed up trunk (made it in XFrog). And no imagemaps. I did struggle with the rocks for a day or so, trying to get nice rounded boulders, but I cannot seem to get rid of hard angles. This will do I guess.
At first I had a Celtic standing stone on the shore, some sea urchins (black ball with spiky displacement) on the rocks and a Roman boat at sea, but I sank them; too interfering with this tranquil place.
Any suggestions, guys?
---Dune